Project : Relocation [REMASTER UPDATE]
A downloadable Project for Windows
Description
Project : Relocation is a short Survival/Horror, set in an abandoned soviet bunker in 2001 where internal intelligence registered unusually strong magnetic impulse, and sent your main character to investigate the cause, which you are set to do as a player
Features
- Full diegetic in-game interface, all UI functions are implemented in your PDA
- True first person, animated, voiced player character
- Non scripted/linear progression to the final goal
- Fairly detailed environment
- Rich sound design
- Fully dynamic, volumetric lighting
Remaster Update
- Upgraded the engine to Unreal 5
- New lighting
- Improved player animation system
- Lots of bugfixes
- New QOL features
More interesting features aren't listed, i want the player to feel sense of discovery
There are optional items and easter eggs in the game, if you don't want to rush it and get pieces of lore
Made by: Dimensional Games
Showdoze - Lead project development
Lacane - Additional modelling, game design, Ui design
Special thanks to - SwordmanCK, Looking Glass Studios, Epic Games, Valve Software, Crowbar Collective, and a lot of people from Sketchfab
Donations
if you want to support Dimensional Games, visit our Ko-Fi
Warning
Certain aspects of the game might be uncomfortable for photosensitive people, please be careful
Status | Released |
Platforms | Windows |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Authors | Showdoze, Lacane |
Genre | Survival |
Made with | Adobe Photoshop, FL Studio, Substance Painter & designer, Unreal Engine, 3ds Max |
Tags | 3D, Atmospheric, Experimental, Exploration, First-Person, graphics, Horror, Immersive, Sci-fi, User Interface (UI) |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Install instructions
Unpack anywhere you like, launch Project Relocation.exe
Comments
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I can't quite figure out what to do after getting through the red blast doors. Every time I see a valve, I've been turning it to the right if I can, and have no idea what to do with the glass doors.
Any tips, or do I need to figure it out on my own?
Red valve needed to be places only in places where one is missing, and for glass doors, try checking local inhabitants, they might have something useful
works fine now thanks for the update and now nvida users are safe
oh god, very poor optimization, around 5 fps :)
Hello, thank you for feedback
may i ask for a little elaboration on the issue
What GPU do you have?
Did you install the UE4 prereqs in "Game folder/Engine/Extras/Redist/en-us/" ?
At what point of the game the issue occurred?
Have you tried tweaking graphical settings?
The game was developed on a rig with RX580 and run with stable 30FPS, the game is a bit demanding due to graphical fidelity, but shouldn't give this low of a framerate
GTX 1070 - I just installed the game and tried it out, and it was from the start of the game. Had to quit early though.
The game might load texture mipmaps into memory for the first 30 seconds when the level is loaded, also make sure you have the latest drivers for your GPU (the game runs on DX12) also try disabling any external Vsync if present in GeForce Experience