I can't quite figure out what to do after getting through the red blast doors. Every time I see a valve, I've been turning it to the right if I can, and have no idea what to do with the glass doors.
Any tips, or do I need to figure it out on my own?
Red valve needed to be places only in places where one is missing, and for glass doors, try checking local inhabitants, they might have something useful
Did you install the UE4 prereqs in "Game folder/Engine/Extras/Redist/en-us/" ?
At what point of the game the issue occurred?
Have you tried tweaking graphical settings?
The game was developed on a rig with RX580 and run with stable 30FPS, the game is a bit demanding due to graphical fidelity, but shouldn't give this low of a framerate
The game might load texture mipmaps into memory for the first 30 seconds when the level is loaded, also make sure you have the latest drivers for your GPU (the game runs on DX12) also try disabling any external Vsync if present in GeForce Experience
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I can't quite figure out what to do after getting through the red blast doors. Every time I see a valve, I've been turning it to the right if I can, and have no idea what to do with the glass doors.
Any tips, or do I need to figure it out on my own?
Red valve needed to be places only in places where one is missing, and for glass doors, try checking local inhabitants, they might have something useful
works fine now thanks for the update and now nvida users are safe
oh god, very poor optimization, around 5 fps :)
Hello, thank you for feedback
may i ask for a little elaboration on the issue
What GPU do you have?
Did you install the UE4 prereqs in "Game folder/Engine/Extras/Redist/en-us/" ?
At what point of the game the issue occurred?
Have you tried tweaking graphical settings?
The game was developed on a rig with RX580 and run with stable 30FPS, the game is a bit demanding due to graphical fidelity, but shouldn't give this low of a framerate
GTX 1070 - I just installed the game and tried it out, and it was from the start of the game. Had to quit early though.
The game might load texture mipmaps into memory for the first 30 seconds when the level is loaded, also make sure you have the latest drivers for your GPU (the game runs on DX12) also try disabling any external Vsync if present in GeForce Experience